Rohan Dalvi – Making dessert in Houdini Part 1-2 (Premium)

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Rohan Dalvi - Making dessert in Houdini
 
Rohan Dalvi – Making dessert in Houdini Part 1-2   Free Download Latest . It is of  Rohan Dalvi – Making dessert in Houdini Part 1-2  free download.

Rohan Dalvi – Making dessert in Houdini Part 1-2 Overview

This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.
Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping.
Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We’ll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.
Note : Can be followed in any version, Apprentice, Indie or FX. Only the third party rendering sections need Indie or FX.
 

lesson plan Part 1

modeling the plate
modeling the spoon
making the raspberry 1 – building the raspberry
making the raspberry 2 – making the raspberry strands
modeling the cake 1 – using basic poly tools to model the basic cake
modeling the cake 2 – adding additional details to the cake model using VDB
making the ice cream using VDB tools
modeling the sauce on top of the cake
making the chocolate lava using a fluid sim
adding sprinkles on top of the ice ceam
adding sprinkles in the spoon using POP grains
adding crumbs on the cake
final scene layout

lesson plan Part 2

basic render and light setup including HDRs
building the cake shader using acombination of noise maps and SSS and ambient occlusion maps
making the Ice cream shader
building the chocolate sauce shader using absorption and SSS
making the sprinkles shader using houdini attributes to generate random colors
making the raspberry shader
building a detailed metal shader for the spoon using a combination of noise maps and scratch maps
making the raspberry strands shader
building a plastic shader for the plate
final render settings
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Part 1

Part 2

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