Rohan Dalvi – Character Design in Houdini (Premium)

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Rohan Dalvi – Character Design in Houdini

Rohan Dalvi – Character Design in Houdini   Free Download Latest . It is of  Rohan Dalvi – Character Design in Houdini   free download

Rohan Dalvi – Character Design in Houdini   Overview

The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.

Content Details – 23 Video Chapters (with Audio)

Duration – 6 hours 25 minutes

lesson plan

Modeling

Daz to Houdini – Import the character model from Daz into Houdini via FBX and setup a highres version using point deform.
Shirt – Start modeling the clothing for the character
Shirt Cloth – Add cloth to the lower half of the shirt using vellum
Gloves – Model gloves using the vellum brush
Shoulder Pads – Make shoulder pads and add details using images, Trace SOP and VDB
Cape – Add a cape to the character using vellum
Shirt Pattern – Adding ornate designs to the shirt using Particles
Cloth Pattern – Adding designs to the lower cloth using particles and attaching it to the simulation via a UV deformer
Pant Pattern – Making a design on the pant via shortest path and VDB
Belt – Modeling and detailing belt for the character
Eyebrows – Making eyebrows using hair generate and painted attributes
Long Hair – Making the character’s hairstyle via guide groom and hair generate.
Shaved Hair – Build the other half of the character’s hairstyle
Earring – Making a simple earring for the character
Rendering

Solaris Setup – Setting up groups for material assignment and importing the model into Solaris. Also setting up the basic lighting
Material Setup – Applying Basic materials to all the groups and setting a simple look for the character
SSS setup – Setting up the basic Skin shader
Cloth shaders – Making textures in Substance Sampler and Adding the textures to the various cloth shaders to finalize the look
Wrinkles – Adding wrinkles to the cape using a point vop
Skin Texture – Building the final skin texture in Substance painter and making the final shader in Houdini
Hair Shader – Adding a colored gradient to the hair using attributes
Eye shader – Applying textures to the eyes
Final Thoughts – Looking at AOV setup and color grading in Photoshop

Homepage:  https://www.rohandalvi.net/character

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